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Zbrush 3.0 人類解剖之女性角色 英文版 DVD 只於電腦播放
Gnomonology HUMAN ANATOMY: FEMALE (Zbrush 3.0 人類解剖之女性角色):
HUMAN ANATOMY: FEMALE Zbrush 3.0 最新人類解剖學:創建女性角色數字雕塑.07年6月2號釋放.學習ZBrush 3.0 的人物建模教程,以及雕塑的藝術理,通過此教程來闡述人體解剖學的真實形式。讀者們可以實實在在地經歷一次不間斷的實例學習,學習如何從草圖到最終造型的藝術創作過程論,教程針對的讀者群是每一位有志於提升自己對人體解剖學和形體發展知識理解的3D用戶。
作者:video Zack畢業於克利夫蘭美術學院的Zack Petroc,一名著名的電影特效建模師。 Zack Petroc現在是Unit Eleven的成員之一,工作是製作熱門的電影.“對人體解剖學的掌握是創建真實人物模型的重要前提!3D的創作環境,比如ZBrush,就是一個極好的能表現造型物體的重量、體積和平衡的創作工具,它能從一個基本的立方體開始去完成一個最終的數字物體。”
In this instructional video Zack Petroc elaborates on his approach to digital sculpting through the creation of a female character. Starting with a low resolution box mesh, the viewer watches as Zack begins by adding gesture and rhythm to the character and then takes the design through to final detailing. The lesson takes place in ZBrush 3.0 showcasing a unique approach to developing surface, reading three dimensional form, and establishing relationships between muscle groups. This lecture is intended for all students and professionals who wish to strengthen their character work through furthering their knowledge of human anatomy.
Overview Points:
Anatomical Structure 解剖結構
Form Development 外形發展
Gesture Block-in 姿態摸似
The Half Pose 半身造型
Sculptural Rhythm 雕刻節奏
Weight and Balance 重量和平衡
Superficial Anatomy 表面解剖
Organized Mesh Creation 有組織的網格創建
Chapter 01:
ZB3 interface settings overview
The half pose
Gesture and rhythm
From relationships
Torso block-in
Leg & Foot block-in
Arm & Hand block-in
Torso refinement
Leg refinement
Art refinement